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Battle Clothing Index

Coats

  • [No. 001] Shade Palm
    Formation: Trench Coat + Power Patch
    Effect: Allows user to fire blasts of shadow
    Drawback: Power of shadow becomes weaker when in direct sunlight
  • [No. 002] Shadow Cloak
    Formation: Trench Coat + Support Patch
    Effect: Turns user invisible for a brief period of time
    Drawback: Flashes of light will remove user’s invisibility
  • [No. 003] Phantom Overcoat
    Formation: Trench Coat + Augment Patch
    Effect: User’s arms become long-reaching shadow claws
    Drawback: User may lose control of self when coat is fully worn
  • [No. 004] Stone Layer Coat
    Formation: Duffle Coat + Power Patch
    Effect: Lets user send waves of stone pillars from out of the ground
    Drawback: The more pillars out, the more mental strain on the user
  • [No. 005] Obfuscating Hood
    Formation: Duffle Coat + Support Patch
    Effect: User can create copies of themselves so long as they’re hooded
    Drawback: The copies have no faces under the hood, and user can only make 3
  • [No. 006] Chillbringer
    Formation: Duffle Coat + Augment Patch
    Effect: Allows user some control over and strong resistance to snow
    Drawback: It takes a while for a snowstorm to begin and dissipate
  • [No. 010] Nightmare Gown
    Formation: Dressing Gown + Power Patch
    Effect: Increases speed and strength, allows for short-range teleportation
    Drawback: Has a mental drain whenever worn, affects sleep
  • [No. 025] Control Labcoat
    Formation: Labcoat + Power Patch
    Effect: Allows user to manipulate energy and forces
    Drawback: User cannot manipulate two different types of energy simultaneously
  • [No. 026] Experimental Labcoat
    Formation: Labcoat + Support Patch
    Effect: Creates a field that negates all Augment Patch clothes
    Drawback: The negation includes allies and the user themselves

Tops

  • [No. 028] Powerful Pullover
    Formation: T-Shirt + Power Patch
    Effect: Hugely increases user’s physical strength
    Drawback: Massively decreases user’s charisma
  • [No. 030] Pullover of Potential
    Formation: T-Shirt + Augment Patch
    Effect: Absorbs energy launched at user, and turns it into a strength boost
    Drawback: Has no innate boost, user is weak until enough energy is absorbed
  • [No. 033] Bazooka Top
    Formation: Tank Top + Augment Patch
    Effect: Grants a shoulder-mounted bazooka that fires explosive rounds
    Drawback: The bazooka is heavy, user can barely move whilst it is out
  • [No. 034] Garrote Garter
    Formation: Dress + Power Patch
    Effect: Gives user several daggers in their garters, of varying length
    Drawback: Daggers cannot break but also cannot be replaced
  • [No. 037] Lord’s Regalia
    Formation: Tuxedo + Power Patch
    Effect: Creates metal wings and grants user the ability to strip opponents
    Drawback: Wings can only fly for ten minutes before needing to recharge
  • [No. 047] Sensual Top
    Formation: Crop Top + Support Patch
    Effect: Grants user dances that allow them to turn into various animals
    Drawback: User cannot communicate as an animal, and will revert if damaged
  • [No. 049] Sparkling Suit
    Formation: Jumpsuit + Power Patch
    Effect: Allows user to generate and launch electric charge and sparks
    Drawback: User’s suit is rubber and cannot supercharge user’s other clothes

Legwear

  • [No. 054] Command Jeans
    Formation: Jeans + Augment Patch
    Effect: User can control normal clothing and fabric
    Drawback: Clothing being worn can only be controlled with wearer’s permission
  • [No. 056] Slowdown Stockings
    Formation: Leggings + Support Patch
    Effect: Allows user to slow down time in a small area around themselves
    Drawback: Affects everything except user, including allies
  • [No. 058] Boxing Shorts
    Formation: Shorts + Power Patch
    Effect: Gives user large boxing gloves and strong punching ability
    Drawback: Cannot be worn with tops or coats
  • [No. 061] Sawblade Skirt
    Formation: Skirt + Power Patch
    Effect: Turns user’s skirt into a spinning buzzsaw
    Drawback: Draws on user’s own energy to spin the saw
  • [No. 063] Gravity Tutu
    Formation: Skirt + Augment Patch
    Effect: As user spins skirt, shifts the centre of gravity in a small area
    Drawback: User must concentrate to shift gravity, distraction causes it to reset
  • [No. 066] Golem Suit
    Formation: Dungarees + Augment Patch
    Effect: Builds a mighty golem around the user with extreme physical power
    Drawback: If the golem shell is destroyed, it takes twenty four hours to be usable
  • [No. 067] Vibe Bottoms
    Formation: Bell-Bottoms + Power Patch
    Effect: User can release shockwaves of sound
    Drawback: User must protect their own ears, as they can be affected too

Shoes

  • [No. 070] Laser Runners
    Formation: Trainers + Power Patch
    Effect: When user runs, creates a trail of lasers that can harm and trap foes
    Drawback: Lasers fade away after a certain amount of time has passed
  • [No. 073] Steel-Capped Kickers
    Formation: Boots + Power Patch
    Effect: Renders user capable of dealing incredibly potent kicks
    Drawback: User’s legs will take some of the impact
  • [No. 76] Killer Heels
    Formation: High Heels + Power Patch
    Effect: Gives the user sharp blades on the end of their heels
    Drawback: The blades can break and are difficult to repair and replace
  • [No. 077] Rocket Heels
    Formation: High Heels + Support Patch
    Effect: Allows the user to blast high into the air with extreme force and heat
    Drawback: Uses own energy to “blast off”, needs a lot of food/fuel to recharge
  • [No. 079] Sleepytime Slippers
    Formation: Slippers + Power Patch
    Effect: Allows user to instantly knock a foe out with a single kick
    Drawback: After a knockout, user cannot do it again for twenty four hours
  • [No. 081] Ward Aura Slippers
    Formation: Slippers + Augment Patch
    Effect: Protects all nearby combatants from physical harm to a degree
    Drawback: Does not protect the user, combatants can be knocked unconscious
  • [No. 082] Marching Sandals
    Formation: Sandals + Power Patch
    Effect: Allows user to draw Roman weaponry and use it
    Drawback: Grants user no skill, they must learn to use the weapons themselves

Other/New

  • [No. 086] Swift Scarf
    Formation: Scarf + Support Patch
    Effect: Gives the user the ability to presciently dodge attacks
    Drawback: User can only predict one opponent at a time
  • [No. 087] Spider Snood
    Formation: Scarf + Augment Patch
    Effect: Creates spidery ropes that can grab and grapple with enemies
    Drawback: If the ropes snap, it damages the snood
  • [No. 091] Blood-Pact Bloomers
    Formation: Knickers + Power Patch
    Effect: Allows user to control and manipulate blood
    Drawback: Cannot control own blood or blood that matches user’s blood type
  • [No. 093] Bunny Suit
    Formation: Knickers + Augment Patch
    Effect: User gains athletic abilities and resistance to physical damage
    Drawback: Cannot be worn with coats, tops or trousers
  • [No. 099] Bifurcated Mask
    Formation: Mask + Augment Patch
    Effect: Comedy mask: healing breath. Tragedy mask: painful death breath
    Drawback: Requires user’s own breath, prolonged breath causes coughing fits
  • [No. 108] Kingdom Come Clogs
    Formation: Clogs + Augment Patch
    Effect: User can click their heels together and generate large explosions
    Drawback: Doesn’t require energy like Rocket Heels, but blasts are weaker
  • [No. 111] Bluster Bottoms
    Formation: Harem Pants + Augment Patch
    Effect: Generates wind as user moves, then blasts it out wherever directed.
    Drawback: Wind cannot be controlled once released
  • [Legendary] Ra’s Toga
    Formation: Linen Tunic + Power Patch
    Effect: The toga of a god, affords unrivalled combat and fire powers
    Drawback: Power wanes excessively during the night, strongest at midday
  • [Legendary] Anubis’ Mantle
    Formation: Linen Tunic + Support Patch
    Effect: The mantle of a god, affords the power to revive the dead
    Drawback: Takes 1000 years to gain the power to revive after it has been used